Serious Games

Serious Games
We will target serious games with state of the art in multimedia technologies in the following areas:
  • Serious games for higher education e.g. game based learning, instructional design, interactive storytelling, mathematics games, team based assessment, immersive learning experience, multi-modal learning and assessment in Second Life , and collaborative web browsing in a virtual world.
  • Serious games for health such as for post-stroke patients, upper limp rehabilitation, emergency medical service, students with learning and intellectual disability, stroke patient rehabilitation with augmented reality-based games
  • Serious games for business e.g. interactive 3D coach training, supply chain simulation, and business process management simulation
  • Serious games for sports e.g. immersive driving and flight simulator, context aware recommendation of exergames
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