- Serious games for higher education e.g. game based learning, instructional design, interactive storytelling, mathematics games, team based assessment, immersive learning experience, multi-modal learning and assessment in Second Life , and collaborative web browsing in a virtual world.
- Serious games for health such as for post-stroke patients, upper limp rehabilitation, emergency medical service, students with learning and intellectual disability, stroke patient rehabilitation with augmented reality-based games
- Serious games for business e.g. interactive 3D coach training, supply chain simulation, and business process management simulation
- Serious games for sports e.g. immersive driving and flight simulator, context aware recommendation of exergames
We will target serious games with state of the art in multimedia technologies in the following areas: